![]() ![]() The game barely deviates from this loop, which keeps things digestible, but ultimately becomes a bit samey. ![]() It’s a rigid structure that does more harm than good. That’s the rhythm of Solar Ash: scan each area for corrupted bits, clear corrupted bits to awaken the boss, defeat said boss, move onto another area, repeat. Only once you've cleared these out does their resident boss spring to life. Each area has a few corrupted spots which you can ping on your HUD with your scanner. It’s not just a case of hopping on the back of these Remnants, Shadow Of The Colossus-style, either. Her reactions to the news you're bringing these monsters down only adds to the intrigue. Defeat a Remnant and you'll be whisked away to Echo's realm. Instead, you’ll need to beat one before you can unlock the next. You can’t tackle any Remnant you’d like from the outset. This isn’t structured like an open-world game, though. By doing so, your hope is to reactivate the Starseed and do away with the Ultra Dyson forever. And over the course of around five to six hours, you’ll travel to a handful of increasingly complex areas and clear them of Remnants whether you like it or not. While it’s nothing new, I liked how there’s a thick layer of unease underpinning everything you do. It does that Shadow Of The Colossus thing where downing these creatures doesn’t inspire jubilant celebration, but more of a guilty “Sorry, big fella”. Thing is, when you do go a-prodding, you don’t feel too good about it. How? By taking that blade of yours and poking their eyes out. Towering monsters called Remnants have left this dark gloop splattered across the land and it's up to you to clear out this corruption. Turns out the Ultra Void isn’t “cracking” but “clogging”. So, it’s up to you to venture into the Ultra Void and see what’s cracking. But for some reason, the Starseed is no longer operational and the Ultra Void seems particularly sucky this time. Normally, you’d twist a knob on this big tower called the Starseed and hey presto, you’d rescue the planet from Suction Destruction. In Solar Ash, you play as space-skater Rei whose planet is being sucked into a massive black hole called the Ultra Void. One that excels when it lets you off the leash, only, that doesn’t happen as often as I’d have liked. So yes, it does retain something from its predecessor, and that’s the element of cool. Solar Ash sees you flipping onto the backs of massive monsters and felling them like you’re performing athletic acupuncture. Except this time it’s not a top-down hack-and-slasher, but a stylish skate to save a civilisation on the brink of collapse. The folks over at Heart Machine have slid back into the fold with a game set in the same universe as their action-adventure debut Hyper Light Drifter. It's stylish and oh-so-smooth when it gets in the flow, but is hampered by repetition. The answer to these questions, and more, awaits you in the Ultravoid.An action-adventure that sees you topple big monsters with your rollerblades. In this highly stylized action adventure unlike no other, will Rei persevere and make her way through the deadly encounters of this ravenous void in order to save her home? Will she learn the truth about these massive beasts that roam this strange land and uncover the mysteries of the Starseed and Echo? Set amidst a surreal dreamscape filled with long-abandoned ruins of great civilizations past, you play as Rei, a Voidrunner determined to stop at nothing to save her planet from falling prey to the Ultravoid’s path of eternal hunger.įight through mobs of grotesque creatures, grind rails with sheer delight, grapple to wild heights, take down enormous bosses, and surf the ashen clouds of shattered, bygone worlds swallowed by the void. Solar Ash is a 3D action platformer developed and published by Heart Machine.įrom the creators of the award-winning Hyper Light Drifter comes the high-speed and gravity-bending world of Solar Ash.
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